WBCapsuleFrame_Mat_v
====================
  Textures:
    - WaterBazookaCapsuleFrame
    - WaterBazookaHilight
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v
===============
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v
===============
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(2)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(3)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(2)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(4)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(3)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(5)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(4)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(5)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(6)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(6)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(7)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(7)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(8)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(8)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(9)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(9)
==================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(10)
===================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(10)
===================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(11)
===================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(12)
===================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(11)
===================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(13)
===================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka1_v(12)
===================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 5, -81
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (0, 0, 5)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -81, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -81, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0



WaterBazooka2_v(14)
===================
  Textures:
    - WaterBazooka
    - WaterBazookaHilight1
        Offset: 2.7685546875, 3.1396484375
        Scale: 0.908203125, 0.908203125
        Rotation: 0.08331553086947234

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -130
    - 780, 780, 780, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -130, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -130, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = 0
